Blastroom
I've been playing around with the Pico 8 for a while, and I thought I'd sit down and try to create a full game myself! I coded this in about 4 days. It's an arcade-like experience, loosely inspired by Disc Room and Pigments, but it takes that general game structure in a new direction. There's twelve different levels to try to survive in, each with their own obstacles, powers, and goals.
Controls should be explained in-game. Have fun playing, and good luck earning the highest medals!
Thank you to Heracleum and the PICO-8 Discord with help optimizing the game's draw loop.
https://www.lexaloffle.com/bbs/?tid=51439
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This is a wonderful little action game that lends itself to some surprising strategies to help you earn more points. There is some real depth to the scoring modes and powers that allows you just enough to reach 50 points.
I have found taking advantage of the simple mechanics to be very enjoyable, especially using dash as a stationary shield, using risky strategies in graze with specific cannons to get insane points, and using cannon-spawning rules to make the most out of a freeze, which doesn't slow down your point gain. I just barely managed to earn a gold for every level!
These were my final scores: 62, 53, 58, 54, 57, 56, 54, 64, 50, 62, 51, 57 (678 total)